Integrating peer-to-peer and cloud computing for massively multiuser online games

نویسندگان

  • Hanna Kavalionak
  • Emanuele Carlini
  • Laura Ricci
  • Alberto Montresor
  • Massimo Coppola
چکیده

Cloud computing has recently become an attractive solution for massively multiplayer online games, also known as MMOGs, as it lifts operators from the burden of buying and maintaining large amount of computational, storage and communication resources, while offering the illusion of infinite scalability. Yet, cloud resources do not come for free: a careful orchestration is needed to minimize the economical cost. This paper proposes a novel architecture for MMOGs that combines an elastic cloud infrastructure with user-provided resources, to boost both the scalability and the economical sustainability provided by cloud computing. Our system dynamically reconfigures the platform while managing the trade-off between economical cost and quality of service, exploiting user-provided resources whenever possible. Simulation results show that a negligible reduction in the quality of service can reduce the cost of the platform up to 60% percent.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Splitting Overlay Network for Peer-to-Peer-based Massively Multiplayer Online Games

Massively Multiplayer Online Games (MMOGs) gradually become one of the most popular internet applications. Traditional client-server architecture is widely used in MMOGs’ deployment, but its scalability and maintenance are limited mostly by servers. Peer-to-Peer (P2P) architecture, which attempts to make use of computer resources from the computers in the network, is considered to be a candidat...

متن کامل

Design issues for Peer-to-Peer Massively Multiplayer Online Games

Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from significant technical and commercial drawbacks. This realisation has sparked intensive research interest in adapting MMOGs to Peer-to-Peer (P2P)

متن کامل

Survey of P2P Game

Millions of players play Massively Multiplayer Online Games (MMOG) daily. Because the cost and limited scalability of client/server architecture of today’s MMOG; Peerto-Peer (P2P) architectures become very popular in MMOG recently, many researches are conducted in this field. This paper presents a survey of recent advancements in P2P game regarding with its state management, overlay management ...

متن کامل

The Design of Synchronization Mechanisms for Peer-to-Peer Massively Multiplayer Games

Massively multiplayer online games (MMG) are natural applications for peer-to-peer overlays (P2P). However, the absence of synchronization among the peers significantly limits games’ functionality and quality of service. Synchronization in P2P overlays faces problems including scalability, heterogeneous network latency and bandwidth, and non-collaborative participants. We believe these problems...

متن کامل

Netzwerkdienste für Massively Multiplayer Online Games

In this theses we present the design and implementation of three different network services for massively multiplayer online games. The first service is an approach for an integrated voice communication. The design is based on a hybrid architecture using a server-based signaling and peer-to-peer data transmission. This technique allows to relate speech processing to game events throuhgt the ser...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Peer-to-Peer Networking and Applications

دوره 8  شماره 

صفحات  -

تاریخ انتشار 2015